Portion Memory Game
The game consists of 42 matching cards with 56 trivia cards. Kids can play with 12, 24, or 42 cards in combination, with or without the trivia.
Trivia Game
The game consists of 54 cards. Content reinforces Fitwits core messages in a fun engaging manor.
Snack Recipes
The Fitwits and Nitwits are cartoon characters that resemble food items and snacks, and whose names are derived from the food or some feature there of. The Fitwits epitomize healthy foods and promote desirable lifestyle choices, such as physical activities and active hobbies. Each character card has a illustration of a Fitwit or Nitwit, simple fat and sugar scale for the food represented by the personas, and provides easily understood Fitwits ratings. Some cards include a simple recipe that recipes reinforce use of the hand guide to measure portions.
Act/Move Game
The game consists of 64 cards. The game is intended to get kids moving and active, to build teamwork, and to serve as a motivational tool to increase free play.
Parent Guidebook: What is Your Role
This guide educates parents on local health policies and activities that exist in their child’s learning environment. By putting available resources into the hands of parents, we have tried to establish a sense of agency for parents and guardians. By establishing agency, we have developed a chain of command to motivate parents to be active, to be aware, and to be participants in their child’s health.

31 Days of Fit-tips
31 Days of Fitwits is filled with fun, family centered healthy activities, tips and ideas. It is designed to inspire and motivate small everyday actions for you and your family. Start small and stick with it. The more you do, the more change you will see on yours and your family's health!

Fitwits 3-Minute MD Flash Cards
Fitwits MD flashcards include: a simple definition of obesity; BMI charts with Fitwits (healthy, active) and Nitwits (unhealthy, inactive) characters and color-coded ranges and labels for normal, overweight, and obese BMIs; and friendly interrogatives about personal and family history. Self-management cues include 60 minutes of daily exercise; high sugar- and fat-containing foods and beverages, and healthy alternatives; and a hand-based portion guide.
Dr. Sonny Yolk’s Office Tutorial
20-minute educational multi-media presentation that trains physicians on how to use the MD cards during well-child check ups and includes topics on portion, nutrition, and exercise using the Fitwits MD tools.
Rita Roll-up “Raps” with Teachers
A twenty-minute presentation guide designed to help teachers talk with students about simple health terms, health consequences from a poor diet, and correct portion amounts. This guide is designed to help teachers discuss and to provide tips and questions to engage students in learning about their health.
Fitwits Live!
A series of five short animations featuring the Fitwits and Nitwits characters used during the classroom demonstration. Topics include the negative impact of soda consumption, portion, positive reinforcement, where vegetables come from, and physical activity. Videos emphasize the importance of staying active and the benefits of having positive influences in your life to help you make good choices. Click here to watch Elvis and the next contestants on America’s Next Top Bottle!
Fitwits Citylife Game
Interactive touch screen game to engage patients with the Fitwits MD prior to the physicians visit.
The Fitwits Zone strategy (3-mile radius from game center) uses games and the environments/places where individual, family, community, and society form impressions, make decisions, and “try-on” new health behaviors. The need for obesity prevention is addressed by developing and maintaining effective health literacy games and services through three integrated components: 1) a deep understanding of community needs; 2) accurate health information; and 3) rigorous design expertise.
Fitwits Zone One: Summer 2010, Wilkinsburg, PA,
6-Week Community-wide Game
The six-week game is based on two types of activities: the weekly, take-home activities and weekly group sessions. Within the sessions there are five types of weekly activities: the weekly activity menu, healthy choice coupons, hot tips cards, homework, and the six-day exercise plan. The weekly activity menu consists of ideas for healthy behaviors/choices. Each action is assigned a specific Fitwits cash value, which would be tallied each week. The menu is categorized into three categories: “Eat Smart,” “Get Moving,” and “Spread the Word.” On the back of each menu is a form for recording total daily steps.
Participants receive nine coupons each week, categorized in the same way as the weekly activity menu. Participants receive three to four hot tips each week, with topics ranging from healthy cleaning supplies, setting a table, or starting a conversation at the dinner table. Homework cards are assigned based on the week’s theme, participants are asked to complete specific tasks, or respond to specific questions. The six-day plan gives participants daily exercise routines.
At each weekly group session, participants turn in their weekly activity menus, healthy choice coupons, and homework. Each participant is interviewed to determine goals, challenges, and successes. Each group session participants eat a meal and exercise together. Participants are lead in exercise sessions by two physical fitness experts.
Fitwits Zone Two: January 2011, McKeesport, PA,
6-Month School-wide Game

Game Rules
The rules for I AM Fitwits were as follows:
Game Strategy
The players, classroom and grade with the most Fitwits Cash accumulated by the end of the game win! There are three ways to earn Fitwits cash:
1. Challenges
Completing as many challenges in the weekly Fitwits folders as possible by students and as many teacher challenges as possible for their instructors.
2. Merit Tokens
Earning merit tokens is the best way to accumulate Fitwits cash. Players win Merit tokens by a) inspiring others to nominate them for making healthy changes b) nominating others who exhibit healthy behavior or c) earning tokens when the teacher or school administrator does something to make the classroom or school a healthier environment.
3. Family Nights
Coming to 2 or more monthly Fitwits Family Nights earns players $500 Fitwits Cash and a Family Business merit token.
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